General
One point horizontally or vertically, staying inside the palace.
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View plansOne move. A thousand possibilities. Checkmate the opposing general on a 9 × 10 board. Red moves first.
One point horizontally or vertically, staying inside the palace.
One point diagonally, always inside the palace.
Two points diagonally with a clear midpoint. Cannot cross the river.
Any distance horizontally or vertically along a clear line.
Moves like a chariot. Captures by jumping over exactly one piece.
One straight point, then one diagonal. Blocked by an adjacent piece in the first direction.
One point forward. After crossing the river, may also move sideways. Never backwards.
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The two generals may never face each other on an open file. Win by checkmate or by leaving your opponent without a legal move.
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