Enter the board
A 1, a 6, or doubles let you bring a horse out of its yard.
Roll the dice and race your four horses around the board and home before everyone else.
A 1, a 6, or doubles let you bring a horse out of its yard.
Move one horse by the total of both dice.
Rolling doubles gives you another turn.
Land on an opposing horse to return it to its yard.
Complete the circuit, then climb your own home lane.
Be the first to bring all four horses home.
Board setup, special rules and winning conditions for Ludo.
Vietnamese two-dice rules · 2–4 players. Reach home with an exact roll; games with more than two players are casual.
ChessPlayX Ludo uses its own rules based on the Vietnamese two-dice game cờ cá ngựa, for two to four players. Deploy horses, race around the track and bring all four home. A 1, a 6 or a double lets a horse out; doubles grant another roll; horses cannot be jumped.
No. Any horse on your path, yours or an opponent's, blocks you. You can only kick an opponent's horse back to its yard by landing exactly on its square, and you may not land on your own horse. There are no safe squares.
Any roll showing a 1 or a 6, or any double, lets you bring a horse out, and deploying uses that roll. Otherwise one horse moves by the total of both dice; you cannot split the dice between horses. Doubles also give another roll.
Each horse must land exactly on the deepest free finishing space, 6 first, then 5, 4 and 3, using the total of both dice. It cannot stop partway up the lane. The first player with all four horses home wins.
Share one device for a local game, or choose the friend option above to create an online room and send its invitation. Online games need an internet connection. Local games are saved in this browser.
Play Ludo on one deviceVietnamese Ludo · two dice · ChessPlayX house rules. Read the setup, legal moves, special rules and end conditions before starting. The guide describes the variant used on ChessPlayX, including differences from other versions where relevant.
Read the Ludo rules