Setup
Start with an empty board of seven columns and six rows. White (yellow discs) drops first; Black plays the blue discs.
Drop a disc into one of seven columns and connect four.
Start with an empty board of seven columns and six rows. White (yellow discs) drops first; Black plays the blue discs.
Choose a column that is not full. Your disc falls to the lowest empty cell. Players alternate one drop each.
Four or more of your discs in a horizontal, vertical or diagonal line wins immediately. A full board without a winning line is a draw.
Discs cannot float, move sideways or be removed. A full column is disabled.
Board setup, special rules and winning conditions for Connect Four.
Three discs in a column win when a fourth disc is dropped above them, unless the opponent has already won.
Connect Four is a two-player connection game on an upright grid of seven columns and six rows. Players take turns dropping a disc into a column that is not full, and the disc falls to the lowest empty cell. The first player to line up four discs horizontally, vertically or diagonally wins; a full board with no line is a draw.
The game is a draw if all 42 cells are filled and nobody has four in a row horizontally, vertically or diagonally. A line of four or more wins immediately, so completing a line with the last disc still wins.
White, who plays the yellow discs, drops first; Black plays the blue discs. Players then alternate one disc per turn. Each disc falls to the lowest empty cell of the chosen column, and a full column cannot be played.
Share one device for a local game, or choose the friend option above to create an online room and send its invitation. Online games need an internet connection. Local games are saved in this browser.
Play Connect Four on one deviceConnect Four. Read the setup, legal moves, special rules and end conditions before starting. The guide describes the variant used on ChessPlayX, including differences from other versions where relevant.
Read the Connect Four rulesChoose AI mode to practice at your own pace. Start with a lower difficulty while learning the moves, then increase it when you can spot threats and plan your replies.