Skip to content
ChessPlayX
Makruk · 2 players

Makruk

Makruk is Thailand's traditional relative of chess: the met and khon move one square, pawns promote to met on the sixth rank and endgames use counting.

No one is playing yet0 waiting rooms
Game mode
Time per player

10 minutes per player, plus 5 seconds per move.

Play while signed in to earn points and join the leaderboard.

Setup

8×8 board. White: rooks a1/h1, knights b1/g1, khons c1/f1, king d1, met e1 and pawns on the third rank. Black: rooks a8/h8, knights b8/g8, khons c8/f8, met d8, king e8 and pawns on the sixth rank. The kings do not face each other. White moves first.

Moves and captures

King, rook and knight move as in chess. A khon steps one square diagonally or straight forward; a met steps one square diagonally. Pawns advance one square and capture diagonally. There is no pawn double step or castling.

Winning and draws

Checkmate wins. Stalemate is a draw, and there is no 50-move rule. Once no unpromoted pawns remain, a 64-move count begins. When one side has only its king left, the count restarts from the number of pieces on the board, and the attacker must mate by count 8 with two rooks, 16 with one rook, 22 with two khons, 32 with two knights, 44 with one khon, or 64 otherwise. If the count runs out without checkmate, the game is drawn. A player may claim a draw on threefold repetition; a position where neither side can checkmate is drawn automatically.

Special rules

A pawn reaching its sixth rank is automatically promoted to a met; no other piece can be chosen. Counting starts once no unpromoted pawns remain on the board.

A white pawn reaching a6 becomes a met; it does not wait to reach a8.

A quick guide to Makruk

Read the Makruk rules

What is Makruk?

Makruk, or Thai chess, is Thailand's traditional relative of chess, played on an 8×8 board. Each side has 16 pieces. Pawns start on the third rank and promote to met on the sixth. The met replaces the queen but moves one square diagonally; the khon, in place of the bishop, moves one square diagonally or straight forward. White moves first; checkmate wins, and endgame counting can force a draw.

How is Makruk different from chess?

King, rook and knight move as in chess, but the met steps one square diagonally and the khon one square diagonally or straight forward. Pawns start on the third rank, promote automatically to a met on the sixth, and there is no castling or pawn double step.

How does the counting rule work in Makruk?

Once no unpromoted pawns remain, a 64-move count begins. If one side is left with only its king, the count restarts from the number of pieces on the board, and the attacker must mate by 8, 16, 22, 32, 44 or 64 depending on its pieces. The board shows the count, and the game is drawn when it runs out.

Where do the king and met start in Makruk?

White's king starts on d1 with the met on e1, while Black's met is on d8 and its king on e8. Unlike chess, the two kings do not face each other on the same file. The khons stand on the c and f files, next to the knights.

How can I play with a friend?

Share one device for a local game, or choose the friend option above to create an online room and send its invitation. Online games need an internet connection. Local games are saved in this browser.

Play Makruk on one device

Which rules apply here?

Makruk. Read the setup, legal moves, special rules and end conditions before starting. The guide describes the variant used on ChessPlayX, including differences from other versions where relevant.

Read the Makruk rules

Can I play against AI?

Choose AI mode to practice at your own pace. Start with a lower difficulty while learning the moves, then increase it when you can spot threats and plan your replies.