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How to play Makruk: rules and setup

Makruk is played by 2 players on a board with 8 × 8 squares. White moves first. Makruk is Thailand's traditional relative of chess: the met and khon move one square, pawns promote to met on the sixth rank and endgames use counting.

Play Makruk

Quick answer

Makruk, or Thai chess, is Thailand's traditional relative of chess, played on an 8×8 board. Each side has 16 pieces. Pawns start on the third rank and promote to met on the sixth. The met replaces the queen but moves one square diagonally; the khon, in place of the bishop, moves one square diagonally or straight forward. White moves first; checkmate wins, and endgame counting can force a draw. This guide covers Makruk. Check the movement, capture and game-ending rules below before applying rules from another variant.

Players
2
Board
8 × 8 squares
First move
White moves first.

Setup

Game illustration
Game illustration. Follow the setup instructions to prepare a new game.

8×8 board. White: rooks a1/h1, knights b1/g1, khons c1/f1, king d1, met e1 and pawns on the third rank. Black: rooks a8/h8, knights b8/g8, khons c8/f8, met d8, king e8 and pawns on the sixth rank. The kings do not face each other. White moves first.

Board
8 × 8 squares
Players
2
First move
White moves first.
Rules used here
Makruk

Moves and captures

  • Legal moves

    King, rook and knight move as in chess. A khon steps one square diagonally or straight forward; a met steps one square diagonally. Pawns advance one square and capture diagonally. There is no pawn double step or castling.

  • Using the board

    Select a piece to see its legal destinations, then select a highlighted square.

Special rules

  • A pawn reaching its sixth rank is automatically promoted to a met; no other piece can be chosen.

  • Counting starts once no unpromoted pawns remain on the board.

Winning and draws

  • Checkmate wins.

  • Stalemate is a draw, and there is no 50-move rule.

  • Once no unpromoted pawns remain, a 64-move count begins.

  • When one side has only its king left, the count restarts from the number of pieces on the board, and the attacker must mate by count 8 with two rooks, 16 with one rook, 22 with two khons, 32 with two knights, 44 with one khon, or 64 otherwise.

  • If the count runs out without checkmate, the game is drawn.

  • A player may claim a draw on threefold repetition; a position where neither side can checkmate is drawn automatically.

Example

Sources and rule verification

Ruleset covered
Makruk
  1. Wikipedia (th) — หมากรุกไทย
  2. Fairy-Stockfish variants (implementation reference)
  3. Fairy-Stockfish — variant definitions (43b66c8, implementation reference)

This guide describes play on ChessPlayX. Platform-specific conventions are stated in the relevant sections; tournament administration may differ.

A separate rule-review date is not recorded for this guide. The update date is not a verification date.