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10 lessonsFIDE · 1 January 2023
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10 lessons

01 /

Beginner

02 /

Tournament

04

Chess clocks: pressing, increment and flag fall

Use a step-by-step clock to separate a move from its completion, compare increment with delay, and understand FIDE’s timeout exception.

Article 6; 12.6
05

Illegal moves: corrections and FIDE penalties

Work through illegal castling, incomplete promotion, clock mistakes and incorrect setup. Check the applicable penalty and the rapid/blitz claim window.

Article 7; A.3–A.6; B.2–B.4
06

How to read and write chess notation (SAN)

Make a move to see its SAN, then learn captures, disambiguation, checks, castling, promotion and the recording duties in FIDE Article 8.

Article 8; Appendix C
08

Tournament chess: players, arbiters and accessibility

Practical FIDE guidance on phones, draw offers, disputes, arbiters and playing with a visually impaired opponent, with sources and examples.

Articles 11–12; 9.1; Appendix D
03 /

Advanced

Chess terminology

King
King
Queen
Queen
Rook
Rook
Bishop
Bishop
Knight
Knight
Pawn
Pawn
Check
Check
Checkmate
Checkmate
Stalemate
Stalemate
Dead position
Dead position
Castling
Castling
En passant
En passant
Promotion
Promotion
Draw claim
Draw claim
Repetition
Repetition
Increment
Increment
Delay
Delay
Illegal move
Illegal move
Touch-move
Touch-move
Arbiter
Arbiter

Questions and answers

Can I castle through check if the King ends safely?

No. The King’s starting, crossing and destination squares must all satisfy the attack restriction. An attacked Rook is a different question.

Castling, en passant and promotion explained
Can I claim after playing the move that makes the third occurrence?

The claimant must have the move. When your proposed move will create the third occurrence, use 9.2.1 before playing it: record the intended move and tell the arbiter. Once you play, the opponent normally has the move.

FIDE draw rules: repetition and 50/75 moves
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