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What makes a game rapid or blitz?

Calculate before naming the format

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Calculate before naming the format
Control per playerStarting time + 60 incrementsClassification
3 minutes + 2 seconds3 + 2 = 5 minutesBlitz
10 minutes + 0 seconds10 minutesBlitz, including the boundary
10 minutes + 5 seconds10 + 5 = 15 minutesRapid
15 minutes + 10 seconds15 + 10 = 25 minutesRapid
60 minutes + 0 seconds60 minutesOutside rapid/blitz; use the main competition rules

The formula is a classification convention, not a promise that the game lasts 60 moves. Appendices A.1 and B.1 do not themselves define all minimum time controls for standard-rated events.

Compare the rule regimes

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Compare the rule regimes
RuleStandard / main competition rulesRapidBlitz
RecordingArticle 8, with the 8.4 time-trouble exceptionA.2 exempts players; claims remain availableB.2 uses Competitive Rules; B.3 imports A.2
Sufficient supervisionMain rules applyA.4: at most three games per arbiter and each game recordedB.2: one game per arbiter and each game recorded
OtherwiseFollow applicable event rulesA.5 proceduresB.3 imports A.2, A.3 and A.5
First completed illegal moveOpponent receives two minutesOne minute under A.3B.2: two minutes; B.3: one minute
Second by the same playerLoss, unless opponent cannot possibly mateSame loss/draw conditionSame loss/draw condition
Flag fallObservation by arbiter or valid claimA.5.5 also requires an observed flag fall to be calledB.3 imports A.5; B.2 uses main rules

Under A.4/B.2, the player to move may ask to see the arbiter’s record at most five times during the game. Further requests are treated as a distraction.

The clock label does not tell you who can intervene

“One arbiter for three games” in A.4 means at most three simultaneous games, each also recorded by the arbiter or an assistant and, if possible, electronically. In blitz, B.2 instead requires one arbiter for one game with recording. An electronic board alone does not satisfy the staffing condition.

A player entering a 3+2 event therefore needs two answers: it is blitz because three minutes plus 60 × two seconds equals five minutes; and the announced B.2 or B.3 regime determines the relevant supervision and handling rules. A.6/B.4 require the event regulations to identify the regime for the whole event.

If those conditions are unfamiliar, ask before the first round. During an incident under A.5/B.3, do not make a reply merely to keep the game moving and only then ask for correction: the timing of that reply matters.

The A.5 claim window

If the arbiter sees a listed completed illegal move, intervention under 7.5.5 must occur before the opponent makes the next move. The opponent has the same deadline to claim. If neither acts, the illegal move stands. After the reply, correction requires the players’ agreement without arbiter intervention. This rule also applies through B.3.

After each player has completed 10 moves, A.5.1 prevents claims about initial setup or board orientation and restricts clock-setting changes, with the stated scheduling exception. An incorrectly placed King or Rook cannot be used for the affected castling.

If the arbiter sees both Kings in check or an unpromoted pawn on the last rank, A.5.4 says to wait until the next move is completed and draw the game if the illegal position remains. Do not replace this specific procedure with an improvised result.

Recording and proving a claim

Under A.2, not recording does not remove the rights to claims normally based on a scoresheet. A player can ask the arbiter for a scoresheet to write moves. This is not a guarantee that an unsupported repetition claim will be accepted: the necessary facts must still be established.

For main-rule recording, Article 8.4 applies only when the player has less than five minutes in the period and less than 30 seconds added per move. Thirty seconds exactly does not meet that exception.

FAQ

Is 10+0 rapid and 10+5 blitz?

The reverse: 10+0 is blitz because the total is exactly 10 minutes. For 10+5, 60 increments add five minutes, making 15 and therefore rapid.

Does every blitz event use a one-minute illegal-move penalty?

No. B.3 imports rapid’s A.3 one-minute adjustment; B.2 applies the Competitive Rules under its stricter supervision and recording conditions. Read the event’s announced regime.

Does the sixty-increment calculation predict the game length?

No. It is a classification formula in A.1/B.1. A 15+10 game counts as 25 minutes for that classification because sixty ten-second increments total ten minutes, regardless of how many moves the game actually lasts.

Sources and scope

FIDE Laws of Chess · 2023 · Appendices A–B; 8.4.

Effective 1 January 2023. These guides explain over-the-board play. The official text and any event regulations permitted by it govern competition; teaching positions are not tournament records.

About this guide

Written by . Published by ChessPlayX. Follow the cited sources for the rule text and use the correction form to report an error in this guide or its examples.

Sources and rule verification

Ruleset covered
FIDE Laws of Chess · 2023
Rules reviewed
Review scope
Rule explanations, source references and teaching examples, as recorded in the series editorial review. This is not an external expert certification.
  1. Primary source · FIDE Laws of Chess · 2023 · Appendices A–B; 8.4

These lessons explain the FIDE text effective 1 January 2023. Tournament procedures and arbiter decisions are distinguished from online play; Chess960 is covered in Guidelines II.

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