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ChessPlayX

How to play Chinese Checkers: rules and setup

Chinese Checkers is played by 2, 3, 4, or 6 players on a board with 121 points. ChessPlayX starts with the first seat, then follows the displayed player order. Move all ten marbles into your opposite target camp.

Play Chinese Checkers

Quick answer

Chinese Checkers is a race across a star-shaped board with 121 holes. Move a marble one step or chain jumps over neighbouring marbles; jumped pieces remain in place. ChessPlayX supports 2, 3, 4 or 6 players, with ten marbles per player. This guide covers 121-point star · chain jumps · ChessPlayX camp rules. Check the movement, capture and game-ending rules below before applying rules from another variant.

Players
2, 3, 4, or 6
Board
121 points
First move
ChessPlayX starts with the first seat, then follows the displayed player order.
Pieces per player
10

How is the board set up?

Each player starts with ten marbles in one triangular camp. The destination is the opposite camp. ChessPlayX supports 2, 3, 4 or 6 players and follows the displayed seat order.

What can you do on your turn?

  • Step

    Move to an adjacent empty hole in any of six directions.

  • Jump

    Jump over a marble to the empty hole immediately beyond it.

  • Chain jumps

    Chain multiple jumps and change direction during a turn.

  • No captures

    Jumped marbles stay where they are.

  • Your goal

    Move all ten marbles into your target camp.

  • Confirm

    Confirm your route, or cancel to choose a different one.

Step or jump

Move to an adjacent empty hole, or jump over a neighbouring marble into the empty hole immediately beyond it. A turn can contain a sequence of jumps. Jumped marbles stay on the board.

When does the game end?

The first player to fill the opposite camp with all ten marbles wins. In multiplayer games, the remaining players continue to determine their places. A marble already in its target camp cannot leave that camp, and passing is allowed only when no legal move exists.

How to play on this screen

  • On desktop

    Click a marble, then select each highlighted landing hole in order. The numbered path is a preview: click “Confirm” below the board to submit the step or jump sequence. “Cancel” clears the entire preview so you can choose a different route.

  • On a phone

    Tap your marble, then each highlighted landing hole. Keep adding jumps while a legal continuation is shown; use “Confirm” below the board when the intended route is complete, or “Cancel” to start again. “History” opens move review and “More” shows game information. Use the three-dot menu in the header for game options.

What should beginners watch for?

Leave landing spaces for later jumps and plan entry into the target camp. A marble already inside that camp cannot leave it again.

Sources and rule verification

Ruleset covered
121-point star · chain jumps · ChessPlayX camp rules
  1. ChessPlayX — online rules published on this page

This guide describes play on ChessPlayX. Platform-specific conventions are stated in the relevant sections; tournament administration may differ.

A separate rule-review date is not recorded for this guide. The update date is not a verification date.