Quick answer
Chinese Checkers is a race across a star-shaped board with 121 holes. Move a marble one step or chain jumps over neighbouring marbles; jumped pieces remain in place. ChessPlayX supports 2, 3, 4 or 6 players, with ten marbles per player. This guide covers 121-point star · chain jumps · ChessPlayX camp rules. Check the movement, capture and game-ending rules below before applying rules from another variant.
- Players
- 2, 3, 4, or 6
- Board
- 121 points
- First move
- ChessPlayX starts with the first seat, then follows the displayed player order.
- Pieces per player
- 10
Ruleset and sources: 121-point star · chain jumps · ChessPlayX camp rules
How is the board set up?
Each player starts with ten marbles in one triangular camp. The destination is the opposite camp. ChessPlayX supports 2, 3, 4 or 6 players and follows the displayed seat order.
What can you do on your turn?
Step
Move to an adjacent empty hole in any of six directions.
Jump
Jump over a marble to the empty hole immediately beyond it.
Chain jumps
Chain multiple jumps and change direction during a turn.
No captures
Jumped marbles stay where they are.
Your goal
Move all ten marbles into your target camp.
Confirm
Confirm your route, or cancel to choose a different one.
Step or jump
Move to an adjacent empty hole, or jump over a neighbouring marble into the empty hole immediately beyond it. A turn can contain a sequence of jumps. Jumped marbles stay on the board.
When does the game end?
The first player to fill the opposite camp with all ten marbles wins. In multiplayer games, the remaining players continue to determine their places. A marble already in its target camp cannot leave that camp, and passing is allowed only when no legal move exists.
How to play on this screen
On desktop
Click a marble, then select each highlighted landing hole in order. The numbered path is a preview: click “Confirm” below the board to submit the step or jump sequence. “Cancel” clears the entire preview so you can choose a different route.
On a phone
Tap your marble, then each highlighted landing hole. Keep adding jumps while a legal continuation is shown; use “Confirm” below the board when the intended route is complete, or “Cancel” to start again. “History” opens move review and “More” shows game information. Use the three-dot menu in the header for game options.
What should beginners watch for?
Leave landing spaces for later jumps and plan entry into the target camp. A marble already inside that camp cannot leave it again.
Sources and rule verification
- Ruleset covered
- 121-point star · chain jumps · ChessPlayX camp rules
- ChessPlayX — online rules published on this page
This guide describes play on ChessPlayX. Platform-specific conventions are stated in the relevant sections; tournament administration may differ.
A separate rule-review date is not recorded for this guide. The update date is not a verification date.